🔔 Alert..!! Get 2 Month Free Cloud Hosting With $200 Bonus From Digital Ocean ACTIVATE DEAL

A two-dimensional drawing api meant for modern browsers. It is renderer agnostic enabling the same api to render in multiple contexts: webgl, canvas2d, and svg.Two.js is deeply inspired by flat motion graphics. As a result, two.js aims to make the creation and animation of flat shapes easier and more concise. At the time of this writing two.js unfortunately does not support text or images.Two.js has a built in animation loop. It is simple in nature and can be automated or paired with another animation library.At its core two.js relies on a scenegraph. This means that when you draw or create an object (a Two.Polygon or Two.Group), two actually stores and remembers that. After you make the object you can apply any number of operations to it — e.g: rotation, translation, scale, etc..

Animation Core Java Script SVG Tutorial

Documentation

Two.js

A two-dimensional drawing api meant for modern browsers. It is renderer agnostic enabling the same api to render in multiple contexts: webgl, canvas2d, and svg.

Home • Examples • Documentation • Help

Usage

Download the latest minified library and include it in your html.

<script src="js/two.min.js"></script>

It can also be installed via npm, Node Package Manager:

npm install --save two.js

Alternatively see how to build the library yourself.

Here is boilerplate html in order to draw a spinning rectangle in two.js:

<!doctype html> <html>   <head>     <meta charset="utf-8">     <script src="js/two.min.js"></script>   </head>   <body>     <script>       var two = new Two({         fullscreen: true,         autostart: true       }).appendTo(document.body);       var rect = two.makeRectangle(two.width / 2, two.height / 2, 50 ,50);       two.bind('update', function() {         rect.rotation += 0.001;       });     </script>   </body> </html>

Custom Build

Two.js uses nodejs in order to build source files. You'll first want to install that. Once installed open up a terminal and head to the repository folder:

cd ~/path-to-repo/two.js npm install 

This will give you a number of libraries that the development of Two.js relies on. If for instance you only use the SvgRenderer then you can really cut down on the file size by excluding the other renderers. To do this, modify /utils/build.js to only add the files you'd like. Then run:

node ./utils/build 

And the resulting /build/two.js and /build/two.min.js will be updated to your specification.


Running in Headless Environments

As of version v0.7.x Two.js can also run in a headless environment, namely running on the server with the help of a library called Node Canvas. We don't add Node Canvas to dependencies of Two.js because it's not necessary to run it in the browser. However, it has all the hooks setup to run in a cloud environment. To get started follow the installation instructions on Automattic's readme. After you've done that run:

npm install canvas npm install two.js 

Now in a JavaScript file setup your Two.js scenegraph and save out frames whenever you need to:

var { createCanvas, Image } = require('canvas'); var Two = require('two.js')  var fs = require('fs'); var path = require('path');  var width = 800; var height = 600;  var canvas = createCanvas(width, height); Two.Utils.shim(canvas, Image);  var time = Date.now();  var two = new Two({   width: width,   height: height,   domElement: canvas });  var rect = two.makeRectangle(width / 2, height / 2, 50, 50); rect.fill = 'rgb(255, 100, 100)'; rect.noStroke();  two.render();  var settings = { compressionLevel: 3, filters: canvas.PNG_FILTER_NONE }; fs.writeFileSync(path.resolve(__dirname, './images/rectangle.png'), canvas.toBuffer('image/png', settings)); console.log('Finished rendering. Time took: ', Date.now() - time);  process.exit(); 

Change Log

Nightly

  • Added Two.makeArrow for Simple Triangular Tipped Arrows @mike168m
  • Improved Two.Matrix efficiency of calculations
  • Added Two.Path.dashes.offset and Two.Text.dashes.offset properties for animating dashed strokes in all renderers
  • Fixed Two.Path.corner method to not be additive on successive invocations
  • Split Two.Matrix.toArray into two different functions. One for 2D transforms and one for a plain object (JSON) representation
  • Added Two.Matrix.toTransformArray intended for 2D transformation use internally
  • WebGLRenderer more robustly supports displaying bitmap content
  • Added <g /> attributes to be inherited by children in SVG interpretation
  • Added offscreenElement as an option when constructing WebGL Renderers for WebWorker compatibility
  • Added Two.Shape.position accessor to Two.Shape.translation for ease of use with matter.js
  • Added Two.Path.dashes and Two.Text.dashes support to WebGL and Canvas Renderers

December 8, 2018 v0.7.0-beta.3

  • Canvas Renderer supports dashed and non dashed paths
  • Enforce Two.Rectangle has four vertices
  • Fixed Two.Path.closed on latest ending calculations

November 18, 2018 v0.7.0-beta.2

  • Updated Two.js compatibility with webpack and node-canvas 2.0.0+

November 3, 2018 v0.7.0-beta.1

  • Altered Two.Path.clone and Two.Text.clone to use references where possible and to _update() on return
  • Improved multi-decimal and arc SVG interpretation
  • Added Two.Commands.arc for better arc rendering across all renderers
  • Two.Path and Two.Text now have dashes property to define stroke dashing behavior @danvanorden
  • Two.Vector arithmetic methods made more consistent — still need to improve performance
  • Two.Path.vertices will not clone vectors, improving developer clarity
  • Two.js clone methods do not force adding to a parent
  • Two.ImageSequence, Two.Sprite, and Two.Rectangle have origin properties for offset rendering
  • Two.Group.getBoundingClientRect will pass-through on effects instead of break
  • Two.interpret apply SVG node style attributes to paths. Inherits from groups and infers SVG viewBox attribute against Two.js instance
  • Two.interpret improves multi-decimal formatted d attributes
  • Two.ZUI added through the new /extras folder
  • Two.Text.getBoundingClientRect now returns an estimated bounding box object
  • Two.interpret properly assigns back calculated Z coordinates
  • Two.load now immediately returns a Two.Group for use without callbacks if desired
  • Added Two.Group.length to return the calculated length of all child paths
  • Two.Group.beginning and Two.Group.ending calculate based on child Two.Paths for intuitive grouped animating
  • Added Two.Utils.shim to properly handle canvas and image element spoofing in headless environments
  • Improved conformance between primitive shapes
  • Two.Path.getBoundingClientRect considers control points from bezier curves
  • Two.Path.beginning and Two.Path.ending calculate based on distance increasing accuracy for animation, but also performance load
  • Moved Two.Path._vertices underlying to list of rendered points to Two.Path._renderer.vertices
  • Improved accuracy of Two.Path.ending and Two.Path.beginning on open paths
  • Added specific clone method to Two.ArcSegment, Two.Circle, Two.Ellipse, Two.Polygon, Two.Rectangle, Two.RoundedRectangle, and Two.Star primitives
  • Added ability to read viewBox property from root SVG node in Two.interpret
  • Added more reliable transform getter in Two.interpret
  • Added rx and ry property reading on Two.Utils.read.rect
  • Added Two.Utils.read['rounded-rect'] to interpret Rounded Rectangles
  • Added ability for Two.RoundedRectangle.radius to be a Two.Vector for x, y component styling
  • Added ES6 compatible ./build/two.module.js for importing library
  • Improved Q SVG interpretation
  • Two.Texture, Two.Sprite, and Two.ImageSequence implemented in WebGLRenderer
  • Added className property to Two.Shapes for easier CSS styling in SVGRenderer @fr0
  • Two.Events.resize is now bound to a renderer's setSize function giving a more generic solution to change scenegraph items based on dimensions changing

December 1, 2017 v0.7.0-alpha.1

  • Fixed closed Two.Path.getPointAt method to clamp properly
  • Added Two.Texture.repeat for describing pattern invocations
  • Added Two.Texture, Two.Sprite, and Two.ImageSequence
  • Removed Two.Shape inheritance for Two.Gradients
  • Added Two.Vector.rotate method @ferm10n
  • Objects clone to parent only if parent exists @ferm10n
  • Vendor agnostic requestAnimationFrame @ferm10n
  • Two.Utils.Events.listenTo and Two.Utils.Events.stopListening @ferm10n
  • Two.Utils.Events added to Two.Path.prototype for event inheritance @ferm10n
  • Enhanced Two.Shape.scale to allow both numbers and Two.Vector as property value
  • Made Two.interpret use latest primitives
  • Added Two.Circle primitive
  • Two.Shape.translation is now a getter/setter and can be replaced
  • Fixed translation interpretation to strip out 'px' strings
  • Removed Two.SineRing — make Two.Star.curved = true and it's the same effect
  • Enhanced Two.ArcSegment, Two.Ellipse, Two.Polygon, Two.Rectangle, Two.RoundedRectangle, Two.Star
  • Fixed Two.Anchor.relative interpretation in svg, canvas, and webgl renderers
  • Made Getters / Setters enumerable for iteration compatibility
  • Fixed Two.Utils.Collection.splice method and added additional test
  • Added compatibility with node.js, browserify, and node-canvas
  • Removed third party dependencies
  • Added remove method to Two.Text
  • Fixed ordering on same parent additions for Two.Group
February 9, 2016 v0.6.0
  • Updated Two.CanvasRenderer.ctx.imageSmoothingEnabled to not use deprecated invocation, issue 178
  • Fixed Two.Group.mask in SVGRenderer to append to DOM correctly
  • Updated require imports to be compatible with require.js
  • Added Two.Text for programmatically writing text in Two.js
October 1, 2015 v0.5.0
  • Added support for two.interpret to import svg's gradients
  • Added Two.Utils.xhr and two.load methods to asynchronously load SVG files
  • Added Two.Gradient, Two.LinearGradient, and Two.RadialGradient
  • Added dependency check to ensure ASM loading in environments like NPM as well as in the browser
  • Properly deleted webgl textures on removal of Two.Path
  • Added support for two.interpret to import svg's Elliptical Arcs
  • Added Two.ArcSegment and Two.SineRing as new shapes invoked like Two.Path @chrisdelbuck
  • Added Two.Line, Two.Rectangle, Two.RoundedRectangle, Two.Ellipse, Two.Polygon, and Two.Star as new shapes invoked like Two.Path
  • Breaking: renamed Two.Polygon to Two.Path
  • Performance enhancements to webgl renderer
  • Performance enhancements to canvas renderer Leo Koppelkamm
  • Enabled render ordering in Two.Group.children based on previous augmentation
  • Augmented Two.Group.children to inherit from Two.Collection effectively making it an array instead of a map Leo Koppelkamm
    • The map can still be accessed at Two.Group.children.ids
July 22, 2014 v0.4.0
  • Updated Two.interpret to handle polybezier path data
  • Added Two.Group.mask and Two.Polygon.clip in order to create clipping masks
  • Two.Group has own opacity property Leo Koppelkamm
  • Rendering optimizations Leo Koppelkamm
  • Two.noConflict non-destructive command internally to the library
  • Two.interpret decomposes transform attribute of source tag
  • Two.interpret handles item irregularities from Inkscape
  • Changed Two.Identifier to use underscores instead of hyphens for dot-notation access Leo Koppelkamm
  • Added Two.Group.getById and Two.Group.getByClassName methods for convenient selection Leo Koppelkamm
  • Added classList to all Two.Shapes Leo Koppelkamm
  • Enabled inference of applied styles on imported svgs Leo Koppelkamm
  • Added Two.Polygon.getPointAt method to get coordinates on a curve/line
  • Added Two.Polygon.length property and Two.Polygon._updateLength method to calculate length of curve/line
  • Updated Two.Group.prototype observable properties on Two.Polygon.Properties to ensure each property is considered unique
  • Two.Polygon.vertices first and last vertex create automated control points when Two.Polygon.curved = true
  • Updated Two.Polygon.subdivide method to accommodate Two.makeEllipse
  • Enabled id to be properly interpreted from SVG elements @chrisdelbuck
  • Updated webgl renderer getBoundingClientRect to accommodate relative anchors
  • Updated beginning and ending to clamp to each other
  • Reorganized Two.Polygon._update and Two.Polygon.plot in order to handle beginning and ending properties
  • Updated Two.getComputedMatrix and Two.Polygon.getBoundingClientRect to adhere to nested transformations
  • Updated Two.Anchor to change control points relatively by default through anchor.relative property
  • Updated Two.Polygon.subdivide method to accommodate curved = false circumstances
  • Updated svg, canvas, and webgl renderers to properly reflect holes in curved Two.Polygons
  • Updated Two.Group clone method
  • Added toObject method to Two.Group, Two.Polygon, Two.Anchor
  • Two.Polygon initializes polygon.cap = 'butt' and polygon.join = 'miter' based on Adobe Illustrator defaults
  • Two.Polygon.subdivide method now works with Two.Commands.move for noncontiguous polygons
  • Internally update matrices on getBoundingClientRect in order to remove the need to defer or wait for internal variables to be up-to-date
  • Refactor of renderers and scenegraph for performance optimization and lower memory footprint
    • Relinquished internal events for flags
    • Prototypical declaration of Object.defineProperty
    • Added _update and flagReset methods to Two.Shape, Two.Group, and Two.Polygon
    • Decoupled canvas and webgl renderers and are now independent
    • Added _matrix.manual to override the default behavior of a Two.Polygon transformation
    • Localized variables per file as much as possible to reduce Garbage Collection on runtime
October 25, 2013 v0.3.0
  • Can properly pass domElement on construction of new instance of two
  • Added overdraw boolean to webgl renderer @arodic
  • Added support for ie9 svg interpretation @tomconroy
  • Added subdivide method for Two.Polygon and Two.Group
  • Ensure sure that manual properly is set on construction of Two.Polygon that it binds Two.Anchor.controls change events
  • Added automatic High DPI support for webgl renderer
  • Updated two.interpret(svg) to handle compound paths
  • Added Two.Anchor which represents all anchor points drawn in two.js
  • Modified source to not have any instances of window for node use
  • Updated to underscore.js 1.5.1
  • Added Two.Utils.getReflection method to properly get reflection's in svg interpretation
  • Made Two.Vector inherently not broadcast events and now needs to be explicity bound to in order to broadcast events, which two.js does internally for you
  • Created Two.Utils.Collection an observable array-like class that polygon.vertices inherit @fchasen
  • Added Two.Events.insert and Two.Events.remove for use with Two.Utils.Collection
  • Properly recurses getBoundingClientRect for both Two.Group and Two.Polygon
  • Added Two.Version to clarify forthcoming builds
  • Updated hierarchy ordering of group.children in canvas and webgl renderers
  • Updated shallow and bidirectional remove method for Two.Group and Two.Polygon
  • Added corner method to Two.Group and Two.Polygon allowing anchoring along the upper lefthand corner of the form
  • Modified center method of Two.Group and Two.Polygon to not affect the translation property to stay inline with corner method and any future orientation and anchoring logic
  • Added automatic High DPI support for canvas renderer
  • Added overdraw boolean to canvas renderer
  • Added AMD loader compatibility @thomasrudin
  • Deferred two.update(); to account for canvas and webgl
  • Added remove and clear methods to two instance
  • Updated svg interpretation for webgl context
  • Added matrix property to all Two.Shape's for advanced transformations
  • Added inverse method to Two.Matrix
  • Remove execution path dependency on utils/build.js @masonblier
  • Added timeDelta property to every two instance
  • Added gruntfile, package.json for more integration with npm, and dependency free build (build/two.clean.js) @iros
  • Crossbrowser compatibility with noStroke and noFill commands
May 3, 2013 v0.2.0
  • First alpha release
Jan 29, 2013 v0.1.0-alpha
  • Proof of Concept built from Three.js

You May Also Like