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Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL.Complete scene graph with lights, cameras, materials and meshesCollisions enginePhysics engineScene pickingAntialiasingAnimations engineAudio engineParticles SystemsSprites and 2D layersSpecial FX

Animation Core Java Script Games HTML5

Documentation

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

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Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save 

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...     "types": [         "babylonjs",         "anotherAwesomeDependency"     ],     ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element var canvas = document.getElementById('renderCanvas'); // Load the 3D engine var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true}); // CreateScene function that creates and return the scene var createScene = function(){     // Create a basic BJS Scene object     var scene = new BABYLON.Scene(engine);     // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}     var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);     // Target the camera to scene origin     camera.setTarget(BABYLON.Vector3.Zero());     // Attach the camera to the canvas     camera.attachControl(canvas, false);     // Create a basic light, aiming 0, 1, 0 - meaning, to the sky     var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);     // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation     var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);     // Move the sphere upward 1/2 of its height     sphere.position.y = 1;     // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable     var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);     // Return the created scene     return scene; } // call the createScene function var scene = createScene(); // run the render loop engine.runRenderLoop(function(){     scene.render(); }); // the canvas/window resize event handler window.addEventListener('resize', function(){     engine.resize(); });

Preview release

Preview version of 4.1 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. Further instructions can be found in the documentation or in the readme at /Tools/Gulp.


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