Aquarelle
About
This project is maintained by Ramotion, Inc.
We specialize in the designing and coding of custom UI for Mobile Apps and Websites.
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This project is maintained by Ramotion, Inc. We specialize in the designing and coding of custom UI for Mobile Apps and Websites.
Browser support
- Chrome
- Safari
- Opera
- Firefox
- IE 11
Installation
bower install aquarelle
Then insert in your html:
<script src="bower_components/three.js/build/three.js"></script> <script src="bower_components/aquarelle/Aquarelle.js"></script> <script src="bower_components/three.js/examples/js/postprocessing/EffectComposer.js"></script> <script src="bower_components/three.js/examples/js/postprocessing/ClearPass.js"></script> <script src="bower_components/aquarelle/AquarellePass.js"></script> <script src="bower_components/three.js/examples/js/postprocessing/ShaderPass.js"></script> <script src="bower_components/three.js/examples/js/shaders/CopyShader.js"></script>
API
Constructor
new Aquarelle(textureImage, maskImage[, options]);
Names | Required | Type | Description |
---|---|---|---|
textureImage | true | string , Image or <img> | background image |
maskImage | true | string , Image or <img> | background image mask |
options | false | object | initial options |
Options
Names | Defaults | Description |
---|---|---|
fromAmplitude | 50 | initial noise amplitude value |
toAmplitude | 0 | final noise amplitude value |
fromFrequency | 8 | initial noise frequiency |
toFrequency | 7 | final noise frequiency |
fromOffset | -30 | initial mask size |
autoplay | false | true - start animation before first frame is being rendered |
loop | false | true - repeat animation in loop |
duration | 8000 | animation duration |
Events
Names | Description |
---|---|
created | triggered before first frame is rendered |
changed | triggered before rendering of a frame |
completed | triggered before latest frame is rendered |
started | triggered before animation is started |
played | triggered after animation is started |
paused | triggered before pause of animation |
stopped | triggered before reset of animation |
Methods
Names | Description |
---|---|
pause() | pause animation |
play() | start animation |
stop() | stop and reset animation |
start() | start animation over |
reverse() | reverse animation |
reset() | re-render frame |
setOptions([object]) | set animation options |
transitionInRange(startValue, endValue[, startTimeMS[, endTimeMS]]) | return value between startValue ..endValue in range startTimeMS ..endTimeMS |
addEventListener(type, listener) | add listener (listener ) of event (type ) |
removeEventListener(type, listener) | remove (listener ) of event (type ) |
Usage
≈
var aquarelle = new Aquarelle(textureImage, maskImage[, options]);
Listeners
function listener(event) {} aquarelle.addEventListener('created', listener); aquarelle.removeEventListener('created', listener);
Demos
Licence
Aquarelle is released under the MIT license. See LICENSE for details.
Get the Showroom App for iOS to give it a try
Try our UI components in our iOS app. Contact us if interested.
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