SVG Pan & Zoom v2
A Javascript plugin to pan and zoom SVG images either programatically or through mouse/touch events
Installation
As npm module
npm install @avcs/svgpanzoom --save
As bower component
bower install avcs-svgpanzoom --save
As standalone JavaScript plugin
<script type="text/javascript" src="@avcs/svgpanzoom/dist/SVGPanZoom.js"></script>
Live Demo
Available at https://avcs.pro/svgpanzoom.
Project forked
This project uses jquery-svg-pan-zoom project as base and improves on it.
Features
- Programmatically manipulate the SVG viewBox
- Mouse and touch events to pan the SVG viewBox
- Mousewheel and pinch events for zooming the SVG viewBox
- Animate pan and zoom actions
- Zooming keeps the cursor over the same coordinates relative to the image (A.K.A. GoogleMaps-like zoom)
Dependencies
- SVG-enabled browser (does not work with SVG work-arounds that use Flash)
The viewBox
The viewBox is an attribute of SVG images that defines the area of the SVG that is visible, it is defined by 4 numbers: X, Y, Width, Height
. These numbers together specify the visible area. This plugin works by manipulating these four numbers.
Examples Reducing
X
value pans the SVG to left. By reducingWidth
andHeight
we can zoom in to the SVG.
Usage
var SVGPanZoom= new SVGPanZoom(SVGElement, options)
The returned SVGPanZoom instance contains all options inside options property, these can be overwritten at any time directly, for example to disable mouseWheel events simply:
SVGPanZoom.options.zoom.events.mouseWheel= false
The SVGPanZoom instance also has methods for manipulating the viewBox programmatically. For example:
SVGPanZoom.zoomIn()
Options
Default values are inside ()
.
Options: { /* the initial viewBox, * if null or undefined will try to use the viewBox set in the svg tag. * Also accepts string in the format "X Y Width Height" ***/ initialViewBox: Object { x: Number (0), // the top-left corner X coordinate y: Number (0), // the top-left corner Y coordinate width: Number (1000), // the width of the viewBox height: Number (1000) // the height of the viewBox } (null), // Time(milliseconds) to use for animations. Set 0 to remove the animation animationTime: Number (200), /* ViewBox Limits in percentage * Number (15) (all directions) * String "Number Number" (15 15) (horizontal vertical) ***/ limits: String (15), /* DOMElement(container) to which all the events are attached * If null events will be attached to SVG element itself * Useful when your own touch and mouse events are interfering with the events of plugin ***/ eventMagnet: DOMElement (null), // Zoom Params, set false to disable zoom zoom: { // Zoom Factor, viewBox values are multiplied or divided based on this factor to zoom on each step // Formula: ZoomOut => newWidth = width / (1 + factor), ZoomIn => newWidth = width * (1 + factor) factor: Number (0.25), // Zoom Limits // minZoom:0.1 => zoom out up to 0.1x minZoom: Number (0.1), // maxZoom:5 => zoom in upto 5x maxZoom: Number (5), // Event related flags events: { // enable mouse wheel zooming events mouseWheel: Boolean (true), // enable double-click zooming events doubleClick: Boolean (true), // enable pinch zooming events pinch: Boolean (true) }, // onZoom callback, multiplier = current multiplier callback: Function (function(multiplier) {}) }, // Pan Params, set false to disable pan pan: { // Pan Factor, this factor is added to or substracted from viewBox values to pan factor: Number (100), // Event related flags events: { // enable drag to PAN the SVG events drag: Boolean (true), // e.which value for the mouse button you want to use for dragging dragMouseButton : Number (1), // cursor to use while dragging dragCursor: String ("move") }, // onPan callback, coordinates = {x: x, y: y} callback: Function (function(coordinates) {}) } }
Methods
Pan Methods
SVGPanZoom.panLeft([amount, animationTime]) SVGPanZoom.panRight([amount, animationTime]) SVGPanZoom.panUp([amount, animationTime]) SVGPanZoom.panDown([amount, animationTime])
Pans the SVG in the specified direction.
amount
[Number
] optional PAN distance, defaults to options.panFactor.
animationTime
[Number
] optional Animation duration, defaults to options.animationTime.
Zoom Methods
SVGPanZoom.zoomIn([focalPoint, amount, animationTime]) SVGPanZoom.zoomOut([focalPoint, amount, animationTime])
Zooms the SVG in or out.
focalPoint
[Object {x: Number,y: Number}
] optional This point should be relative to SVG co-ordinate system, defaults to center of current viewBox. This point will remain at the same place after zooming.
amount
[Number
] optional Zoom factor, defaults to options.zoomFactor.
animationTime
[Number
] optional Animation duration, defaults to options.animationTime.
reset
SVGPanZoom.reset()
Resets the SVG to options.initialViewBox
values.
getViewBox
SVGPanZoom.getViewBox()
Returns the viewbox in this format:
{ x: Number y: Number width: Number height: Number }
setViewBox
SVGPanZoom.setViewBox(x, y, width, height, animationTime, callback)
Changes the viewBox to the specified coordinates. Will respect the options.limits
adapting the viewBox if needed (moving or reducing it to fit into options.limits
x
[Number
] the new x coodinate of the top-left corner
y
[Number
] the new y coodinate of the top-left corner
width
[Number
] the new width of the viewBox
height
[Number
] the new height of the viewBox
animationTime
[Number
] optional Animation duration, defaults to options.animationTime.
setCenter
SVGPanZoom.setCenter(x, y, animationTime)
Sets the center of the SVG.
x
[Number
] the new x coodinate of the center
y
[Number
] the new y coodinate of the center
animationTime
[Number
] optional Animation duration, defaults to options.animationTime.
Notes:
- This plugin does not create any controls (like arrows to move the image) on top of the SVG. These controls are simple to create manually and they can programmatically call the methods to move the image.
- Do not manipulate the SVG viewBox attribute manually, use
SVGPanZoom.setViewBox()
instead