lightgallery.js
Full featured JavaScript lightbox gallery. No dependencies.
Demo
Main features
- Fully responsive.
- Modular architecture with built in plugins.
- Touch support for mobile devices.
- Mouse drag supports for desktops.
- Double-click/Double-tap to see actual size of the image.
- Animated thumbnails.
- Social media sharing.
- YouTube, Vimeo, Dailymotion, VK and HTML5 video support.
- 20+ Hardware-Accelerated CSS3 transitions.
- Dynamic mode.
- Full screen support.
- Supports zoom.
- Browser history API.
- Responsive images.
- HTML iframe support.
- Multiple instances on one page.
- Easily customizable via CSS (SCSS) and Settings.
- Smart image preloading and code optimization.
- Keyboard Navigation for desktop.
- Font icon support.
- And many more.
Browser support
lightgallery supports all major browsers including IE 9 and above.
Installation
Install with Bower
You can install lightgallery
using the Bower package manager.
bower install lightgallery.js --save
npm
You can also find lightgallery
on npm.
npm install lightgallery.js
CDN
http://www.jsdelivr.com/projects/lightgallery.js
Download from GitHub
You can also directly download lightgallery from GitHub.
Include CSS and JavaScript files
First of all add lightgallery.css in the <head>
of the document.
<head> <link rel="stylesheet" href="css/lightgallery.css"> </head>
Then include lightgallery.min.js
into your document. If you want to include any lightgallery plugin you can include it after lightgallery.min.js
.
<body> ... <script src="js/lightgallery.min.js"></script> <!-- lightgallery plugins --> <script src="js/lg-thumbnail.min.js"></script> <script src="js/lg-fullscreen.min.js"></script> </body>
Lightgallery also supports AMD, CommonJS and ES6 modules. When you use AMD make sure that lightgallery.js is loaded before lightgallery modules.
require(['./lightgallery.js'], function() { require(["./lg-zoom.js", "./lg-thumbnail.js"], function(){ lightGallery(document.getElementById('lightgallery')); }); });
The markup
lightgallery does not force you to use any kind of markup. You can use whatever markup you want. But i suggest you to use the following markup. Here you can find the detailed examples of different kinds of markup.
<div id="lightgallery"> <a href="img/img1.jpg"> <img src="img/thumb1.jpg"> </a> <a href="img/img2.jpg"> <img src="img/thumb2.jpg"> </a> ... </div>
Call the plugin
Finally you need to initiate the gallery by adding the following code.
<script> lightGallery(document.getElementById('lightgallery')); </script>
Support lightgallery
If you like lightgallery please support the project by staring the repository or tweet about this project.
Resources
Demos
- Thumbnails
- YouTube, Vimeo Video Gallery
- HTML5 Video Gallery
- Transitions
- Dynamic
- Events
- Methods
- Iframe. External websites, Google map etc.
- Captions
- Responsive images
- Gallery with fixed size
- HTML Markup
- Facebook comments
- Easing
- History/hash plugin
- Social media share
Built in modules
- Thumbnail - GItHub - Docs
- Autoplay - GItHub - Docs
- Video - GItHub - Docs
- Fullscreen - GItHub - Docs
- Pager - GItHub - Docs
- Zoom - GItHub - Docs
- Hash - GItHub - Docs
- Share - GItHub - Docs
License
Commercial license
If you want to use lightgallery.js to develop commercial sites, themes, projects, and applications, the Commercial license is the appropriate license. With this option, your source code is kept proprietary. Purchase a lightgallery.js Commercial License at uplabs.com/posts/lightgallery-js
Open source license
If you are creating an open source application under a license compatible with the GNU GPL license v3, you may use this project under the terms of the GPLv3.