Playground.js
Out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.
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Core feature
Playground lets you establish a new application and bind essential events in one shot.
var app = playground({ width: 640, /* force width */ height: 480, /* force height */ scale: 2, /* force scale */ smoothing: false, /* antialiasing */ /* silently preload assets before main loader */ preload: function() { }, /* assets from preloader available, push some more for main loader */ create: function() { }, /* called when main loader has finished - you want to setState here */ ready: function() { }, /* called after container/window has been resized */ resize: function() { }, /* called each frame to update logic */ step: function(dt) { }, /* called each frame to update rendering */ render: function(dt) { }, /* states related events (called only for application */ createstate: function() { }, enterstate: function() { }, leavestate: function() { }, /* keyboard events */ keydown: function(data) { }, keyup: function(data) { }, /* pointer events (mouse + touch) */ pointerdown: function(data) { }, pointerup: function(data) { }, pointermove: function(data) { }, pointerwheel: function(data) { }, /* mouse trap */ mousedown: function(data) { }, mouseup: function(data) { }, mousemove: function(data) { }, /* finger trap */ touchstart: function(data) { }, touchend: function(data) { }, touchmove: function(data) { }, /* gamepad events */ gamepaddown: function(data) { }, gamepadup: function(data) { }, gamepadmove: function(data) { } });
Loaders
create: function() { this.loadData("maps", "units"); this.loadImages("soldier", "tank", "base"); this.loadSounds("fire", "medikit", "music"); }
States
ready: function() { this.setState(Game); }
Read more in documentation.