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Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.

Core Java Script Games

Documentation

Playground.js

Out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.

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Core feature

Playground lets you establish a new application and bind essential events in one shot.

var app = playground({    width: 640,           /* force width */   height: 480,          /* force height */   scale: 2,             /* force scale */   smoothing: false,     /* antialiasing */    /* silently preload assets before main loader */    preload: function() { },    /* assets from preloader available, push some more for main loader */    create: function() { },    /* called when main loader has finished  - you want to setState here */    ready: function() { },    /* called after container/window has been resized */    resize: function() { },    /* called each frame to update logic */    step: function(dt) { },    /* called each frame to update rendering */    render: function(dt) { },    /* states related events (called only for application */    createstate: function() { },   enterstate: function() { },   leavestate: function() { },    /* keyboard events */    keydown: function(data) { },   keyup: function(data) { },    /* pointer events (mouse + touch) */      pointerdown: function(data) { },   pointerup: function(data) { },   pointermove: function(data) { },   pointerwheel: function(data) { },    /* mouse trap */      mousedown: function(data) { },   mouseup: function(data) { },   mousemove: function(data) { },    /* finger trap */    touchstart: function(data) { },   touchend: function(data) { },   touchmove: function(data) { },    /* gamepad events */    gamepaddown: function(data) { },   gamepadup: function(data) { },   gamepadmove: function(data) { }  });

Loaders

create: function() {   this.loadData("maps", "units");   this.loadImages("soldier", "tank", "base");   this.loadSounds("fire", "medikit", "music"); }

States

ready: function() {   this.setState(Game); }

Read more in documentation.


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